From sea to shining sea
Posted: January 15th, 2015, 1:01 pm
Hey, all.
So, I'm toying with a new course, just for fun, and it's a seaside links. Am pleased to discover that this architect really isn't too different from the old PGA game, at least when it comes to drawing shapes. But I was wondering if could ask you guys for some design input.
Maybe I'm still stuck in PGA mode, but is it better to make oceans as water templates that run to the edge of the plot, or setting the basic plot template as water, and building the course on an "island?" This game has a huge view length that PGA just couldn't do, and it's tripping me up. Any tips for creating "seamless" seas at the edge of the plot?
So, I'm toying with a new course, just for fun, and it's a seaside links. Am pleased to discover that this architect really isn't too different from the old PGA game, at least when it comes to drawing shapes. But I was wondering if could ask you guys for some design input.
Maybe I'm still stuck in PGA mode, but is it better to make oceans as water templates that run to the edge of the plot, or setting the basic plot template as water, and building the course on an "island?" This game has a huge view length that PGA just couldn't do, and it's tripping me up. Any tips for creating "seamless" seas at the edge of the plot?