Asking a Quesiton
Posted: February 25th, 2013, 10:27 am
Hey, everyone
So, I'm starting a new course while I'm also continuing work on Eden Prairie, which is about half done. I don't know the name, but it's a concept I've been toying with forever; a course where the libraries and surfaces are designed to emulate conditions in the late 19th or early 20th century. It's a project that fascinates me, and my skills with the architect are finally at the point where I fell ready to dive in.
One of my first obstacles is to create libraries that allow for various turf conditions. I'm intrigued by the idea of a course where there's "poor" spots of fairway, and "bald" places of rough. I know how to create libraries these days, it's just going to be a matter of finding everything I need. These leads me to my next obstacle; creating realistic control and game play for you all. From my point of view, I will take one of two approaches to this.
The first approach s to create the textures very, very hard. Essentially, even if you were playing the course on advanced skill level and dry, a well placed drive would go anywhere from 180-210 yards. I like this idea, because it seems the most realistic. I'm just wondering if that would not fly to well with the rest of you all. In other words, make the game work for me, and it doesn't matter who you are, on this course, it's 1895. Mind the sheep.
The second choice would be to treat it more like a mini-game. I'd set up relatively normal textures, knowing the course would play exceedingly short at around 6000 yards. The mini-game would be asking you all to play on basic skill level for "accurate" results. I've done this every now and then for a while, played Oakmont on very dry, gusty, and with no club higher than a 4-wood, and think it's quite fun. But that may be just me. The only pain is that you have to have a character set up this way, as it's too hard to keep track of stats otherwise.
Just looking for a little input.
Thanks,
ADC
So, I'm starting a new course while I'm also continuing work on Eden Prairie, which is about half done. I don't know the name, but it's a concept I've been toying with forever; a course where the libraries and surfaces are designed to emulate conditions in the late 19th or early 20th century. It's a project that fascinates me, and my skills with the architect are finally at the point where I fell ready to dive in.
One of my first obstacles is to create libraries that allow for various turf conditions. I'm intrigued by the idea of a course where there's "poor" spots of fairway, and "bald" places of rough. I know how to create libraries these days, it's just going to be a matter of finding everything I need. These leads me to my next obstacle; creating realistic control and game play for you all. From my point of view, I will take one of two approaches to this.
The first approach s to create the textures very, very hard. Essentially, even if you were playing the course on advanced skill level and dry, a well placed drive would go anywhere from 180-210 yards. I like this idea, because it seems the most realistic. I'm just wondering if that would not fly to well with the rest of you all. In other words, make the game work for me, and it doesn't matter who you are, on this course, it's 1895. Mind the sheep.
The second choice would be to treat it more like a mini-game. I'd set up relatively normal textures, knowing the course would play exceedingly short at around 6000 yards. The mini-game would be asking you all to play on basic skill level for "accurate" results. I've done this every now and then for a while, played Oakmont on very dry, gusty, and with no club higher than a 4-wood, and think it's quite fun. But that may be just me. The only pain is that you have to have a character set up this way, as it's too hard to keep track of stats otherwise.
Just looking for a little input.
Thanks,
ADC