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Bison Ridge
Posted: March 21st, 2023, 7:03 pm
by Jim Hall
Haven't done any planting yet. Really just playing around with a bunch of different things I haven't tried before, including blends and custom objects. Eight holes finished at this point.
Re: Bison Ridge
Posted: March 21st, 2023, 9:50 pm
by KSBC6499
I really like the blends youve got going. It can really make a difference in a course. Something like Glen Haven blends blew me away when the 1st hole screen came up. The background is great too. Since Ive gotten back into the game I need to check out some of your courses,theres lots to choose from!
Re: Bison Ridge
Posted: March 22nd, 2023, 1:02 pm
by Jim Hall
Thanks! And thanks again to Brian for the blend tips!
Re: Bison Ridge
Posted: March 25th, 2023, 9:57 am
by Pyecraft
That looks fabulous Jim. Great way to begin a design.
Will be keen to see more screenies as it developes.
Re: Bison Ridge
Posted: March 25th, 2023, 5:19 pm
by Jim Hall
Re: Bison Ridge
Posted: March 28th, 2023, 9:36 pm
by BrianZ111
Jim Hall wrote: ↑March 22nd, 2023, 1:02 pm
Thanks! And thanks again to Brian for the blend tips!
No problem, happy to help. That is a great looking pano.
Re: Bison Ridge
Posted: April 1st, 2023, 5:31 pm
by Jim Hall
Planted hole 1. Keeping the cacti and trees to a minimum as I sort of like the open look. Thoughts?
Re: Bison Ridge
Posted: April 4th, 2023, 9:08 am
by Pyecraft
Very inviting Jim.
If you have Photoshop, play around with the object bitmaps.
Using magic eraser on lowish opacity will negate much of the 'blocky' look of standard PGA planting.
Keep going!
Re: Bison Ridge
Posted: April 5th, 2023, 1:04 pm
by Jim Hall
Thanks for the tip. But tried the magic eraser and it didn't really do anything for my objects. However, what really made things look significantly better was using two filters, "reduce noise" and "dust & scratches".
Re: Bison Ridge
Posted: April 5th, 2023, 7:11 pm
by Jim Hall