Architect Plots Based on Acreage
Posted: August 4th, 2024, 9:20 pm
I've been doing some thinking, and some tinkering, with thoughts concerning the PGA2K course architect, it's strengths, and it's limitations.
Some simple math tells us that a 10 acre plot is formed by a square 220x220 yards across, a total of 48,400 square yards. That means the standard 2000x2000 set at 220x220 grid "squares" gives you a plot with a roughly 9x9 gird, or about 810 square acres. The actual 2000x2000 comes out to just about 826. This is huge. How huge? Consider that the entirety of Chicago's famous Cog Hill Golf & Country Club takes up just over 710 acres. The game plot can also be greatly expanded, to about 5000x5000 square yards. Folks, that's over 5,165 square acres. Even a site like Bethpage State Park, which hosts 5 courses on just under 1500 square acres, is readily doable, then, at least in terms of the game rendering the needed square acreage. But how close could you come to mapping either Cog Hill or Bethpage State Park before the game simply refused to allow you to add another terrain object?
Does anyone know how far any designer has ever pushed this? I know I'm personally still struggling to put together any sort of basic design at all, but I'm curious how far people *have* pushed the architect. How big a modeled world could you put into the golf course architect before it shut down on you?
Some simple math tells us that a 10 acre plot is formed by a square 220x220 yards across, a total of 48,400 square yards. That means the standard 2000x2000 set at 220x220 grid "squares" gives you a plot with a roughly 9x9 gird, or about 810 square acres. The actual 2000x2000 comes out to just about 826. This is huge. How huge? Consider that the entirety of Chicago's famous Cog Hill Golf & Country Club takes up just over 710 acres. The game plot can also be greatly expanded, to about 5000x5000 square yards. Folks, that's over 5,165 square acres. Even a site like Bethpage State Park, which hosts 5 courses on just under 1500 square acres, is readily doable, then, at least in terms of the game rendering the needed square acreage. But how close could you come to mapping either Cog Hill or Bethpage State Park before the game simply refused to allow you to add another terrain object?
Does anyone know how far any designer has ever pushed this? I know I'm personally still struggling to put together any sort of basic design at all, but I'm curious how far people *have* pushed the architect. How big a modeled world could you put into the golf course architect before it shut down on you?